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        <h2>Railroad Tycoon II</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Railroad Tycoon II</td>
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                            <th scope="row">YEAR</th>
                            <td>1998
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
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                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, Italy, United States (1998)
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                            <th scope="row">GENRE</th>
                            <td>Simulation,Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Gathering of Developers, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>PopTop Software Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>PopTop Software Inc.
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        投票得分：91
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            <h3>Description of Railroad Tycoon II</h3>
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                <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p><em>Railroad Tycoon II</em> is an incredibly addictive railroad management simulation that occupied my time for much of 2000.</p>

<p>The game is the true heir to Sid Meier's masterpiece <em>Railroad Tycoon</em>, although it was designed by an entirely different team: newcomer PopTop Software, led by veteran programmer Phil Steinmeyer (whose works include <em>Heroes of Might and Magic</em>). Since the original <em>RRT</em>, the gaming community has developed a passion for 3D graphics and multi-player Internet gaming, and <em>RRTII</em> is a true product of its time, delivering these options and many more. <em>RRTII</em> is the very first PC game developed exclusively for 1024 x 768 resolution, in either 16 bit or 8 bit color. With 6 scalable zoom levels, the result is nothing short of stunning. You will see trains move along their merry routes in isometric view, passing through lush landscapes and realistically rendered towns, complete with many little animations that make games like <em>SimCity</em> a marvel to watch. Add some nice 16-bit blue grass and jazz tunes, and we have a game that is as pleasant to watch as it is to play. When it comes to bells and whistles, <em>RRTII</em> delivers in spades. But die-hard <em>RRT</em> fans know that bells and whistle are not what a classic is made of, and fortunately <em>RRTII</em> does not disappoint. For a start, there is more of everything that made <em>RRT</em> a joy to play. There are over 60 engines, more than 40 cargo types, and a variety of map sizes, ranging from 96x96 to the really large 500x500. Although the game is played in real time like the original <em>RRT</em>, there are 10 different speed settings to adjust the game to your pace.</p>

<p>With an expanded time scale from 1804 to 2000 and beyond, you can not only test drive hypothetical, futuristic trains, but also experiment with high-tech industries (fusion plants anyone?) as part of your route planning and industrial investments. One of the things that made <em>RRT</em> a great game was the variety of computer opponents, each of whom would use different strategies depending on their unique personalities that are true to their historical fame (or notoriety). Moguls with an engineer's mentality, such as Westinghouse, will concentrate on building and optimizing their routes, while the real "robber barons" such as Jim Fisk or Cornelius Vanderbilt will instead attempt to drive competitors out of business by speculating on their shares and finally snapping them up at bargain prices. <em>RRTII</em> retains all these computer personalities, enhance the AI, and adds a lot more moguls to spice up the action, including lesser-known robber barons from outside the US.</p>

<p>If your empire grows so huge that micro-management becomes tedious, you can hire computer managers to handle day-to-day railroad operations while you concentrate on high-level strategic planning. The manager will have up to 4 characteristics that can effect your railroad performance in either a positive or negative way, via actions such as stock liquidation, bridge building, and changing safety standards. These abilities can not be altered or disengaged and take effect immediately upon hire, so you must be careful of your choices. Another part of <em>RRT</em>?s acclaimed feature is the dynamics of interaction among other players. Like other features, this has been greatly enhanced and improved in <em>RRTII</em>. You can buy and sell stocks of yours and other companies, allow other companies to use your train lines (for a price of course), and even buy their stocks on a margin to try to drive prices low enough to swoop in and buy a majority stake. Last but not least, <em>RRTII</em> includes a lot of "icing" features, including dozens of scenarios that span the globe from Cairo to California, real-time multiplayer options, including Internet-based hosting for up to 16 player, In conclusion, and a full-fledged scenario builder you can use to build your own maps.</p>

<p>Overall, <em>RRTII</em> is a dream come true for fans of the Sid Meier classic, and a must-have for all fans of railroad management or business simulations in general. <em>RRTII</em> and <em>The Second Century</em> expansion pack along with extra scenarios are now on sale in a great compilation called the <em>Platinum Pack</em>, a wonderful deal. Two thumbs up!</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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